Walkthroughs

XenGamer.

## XenGamer

Welcome, recruit. You’ve been selected for this… assignment because you possess a certain… disposition. The kind that prefers shadows to spotlights, words to weapons. And frankly, because the brass is tired of cleaning up the messes left by you trigger-happy types. We're diving headfirst into Starfield's "Entangled" quest, a cluster-frak of quantum entanglement and corporate negligence at the Nishina Research Station. The atmosphere there is thick with radiation and regret, and your mission, should you choose to accept it, is to navigate this disaster with a Stealth/Diplomacy build.

Why Stealth/Diplomacy? Because running in guns blazing will only get you killed – or worse, create a paradox that unravels the very fabric of spacetime. This quest is a minefield of moral ambiguities, compromised scientists, and hidden agendas. A silver tongue and a knack for staying unseen are your best assets. There's even a chance, however slim, of a truly non-violent resolution. But tread carefully, misread the players, and the consequences could be… utterly disastrous.

Step-by-step Stealth/Diplomacy Build Guide: Ghost in the Machine

Time to get down to brass tacks. Forget power armor and pulse rifles; we're building a ghost, a manipulator, a whisper in the machine.

Background:

  • Diplomat: The obvious choice. A direct boost to Persuasion right off the bat. Ideal for those who want to start charming (or manipulating) from level one.
  • Cyber Runner: A more subtle approach. A starting bonus to Stealth is nothing to sneeze at. If you prefer to gather information before opening your mouth, this might be the better fit.

Frankly, the long-term impact of either choice is minimal. By the end of this little escapade, you'll be a master of both. It's a matter of preference. I personally prefer the Diplomat. More on the benefits of persuasion later...

Traits:

Choose wisely, recruit. These define your play style early on.

  • Introvert: Stronger when adventuring alone. This fits the lone wolf persona perfectly. Companions are distractions, liabilities.
  • Empath: Positive reactions from companions after persuasion attempts. A safety net for when your words fail.
  • Wanted: Adds spice, but at a cost. Bounty hunters will come looking for you. Extra role-playing opportunities, or an extra headache, depending on your perspective.

Avoid anything overtly aggressive; we’re aiming for finesse, not firepower.

Initial Skills (Level 1-10):

Here's where we start sculpting your abilities. Prioritize these skills in the early game.

  • Persuasion: Max this out ASAP. This is your bread and butter. Your silver tongue is your deadliest weapon. Invest every skill point you can until it's maxed.
  • Stealth: Essential for avoiding detection. Early investment here makes life much easier. Think of it as insurance against… unpleasantness.
  • Security: For bypassing locked doors and terminals. Information is power, and locked doors are just invitations waiting to be picked.
  • Diplomacy: Unlocks special dialogue options. Subtler than Persuasion, but equally effective in the right situations.
  • Deception: Essential for lying convincingly. Because sometimes, the truth is a luxury you can't afford.
  • Manipulation: For controlling the actions of others. The ultimate tool for turning enemies into allies... or unwitting pawns.

This build is a master manipulator pulling the strings from the shadows.

Key Perks:

These are the perks that elevate your build from competent to terrifyingly effective.

  • Manipulation: Obvious choice. Essential for controlling humanoids. Turn enemies against each other, force them to open doors, the possibilities are endless.
  • Concealment: Becomes available in the Stealth skill tree. Essential for advanced stealth. Allows you to move faster while sneaking.
  • Theft: (From the "Social" skill tree) Acquire the key to silent acquisitions.
  • Isolation: (From the "Social" skill tree) Boost damage and damage resistance when adventuring without a companion. You're a lone wolf, remember?

Fighting Style (Minimal):

Look, you're not a soldier. Combat should be a last resort. But you do need to be able to defend yourself. Invest a few points into:

  • Pistols: Quick, accurate, and easily concealed.
  • Lasers: More effective against robots and certain types of armor.

Think of it as a last resort, not a first impulse.

In-game action shot of the character successfully persuading a hostile NPC (a security guard with visible radiation burns and weary eyes) to stand down. The NPC has a look of surprise and confusion, but also a hint of relief.

Key Skills to Live By:

  • Persuasion: For talking your way out of trouble, or into it.
  • Security: For bypassing locks and security systems. Knowledge is the greatest weapon.
  • Medicine: For those times when talking fails and a med pack is the next best option. Even the best manipulator gets shot sometimes.

Synergistic Early-Game Equipment: Espionage Essentials

You can't charm your way through a plasma blast. Gear up appropriately.

Armor:

  • Any light armor with high environmental resistance, especially radiation. The Nishina Research Station is practically a walking hazard sign.
  • Prioritize armor with Stealth bonuses. Every little bit helps.

Weapon:

  • A suppressed pistol with a high critical hit chance. For emergencies only. Consider it a last resort, not a first impulse.

Digipicks:

  • Plenty of them. Running out of digipicks at the wrong moment can be… unpleasant. Invest in the Security skill tree for extra picks.

Aid:

  • Stealth Boys: Obvious choice. Invisibility is always a plus.
  • Amp: Boosts Persuasion for those crucial conversations.
  • Anything that boosts Persuasion. Don’t leave home without it.

Close-up screenshot of the character equipping a Stealth Boy, showcasing the temporary invisibility effect with a shimmering distortion around the character. The character is blending into the shadows, with only a faint outline visible.

Tips and Tricks: Tradecraft 101

Now for the real training. The devil, as they say, is in the details.

Persuasion Tactics:

  • Understand the Persuasion system. Each dialogue option presents a risk/reward. The higher the risk, the greater the reward. But failure has consequences.
  • Save before every Persuasion check. This isn't cheating; it's risk management.
  • Use background knowledge to influence dialogue choices. Pay attention to the environment, read terminals, listen to conversations. Knowledge is leverage.
  • Don't be afraid to walk away. Sometimes, the best option is to disengage and try a different approach.

Stealth Movement:

  • Use cover, shadows, and sound to your advantage. The Nishina Research Station is a labyrinth. Learn to navigate it like a ghost.
  • Crouch-walking is essential, but it's not foolproof. Watch your noise meter.
  • Pay attention to enemy patrol patterns. Learn their routines, exploit their weaknesses.
  • Utilize vents, crawl spaces, and alternate routes. Be creative.

Environmental Exploitation:

  • The "Entangled" quest provides numerous opportunities to use the environment to your advantage.
  • Vent radiation into occupied areas. Sabotage security systems. The possibilities are limited only by your imagination.
  • Learn the layout of the Nishina Research Station, including the alternate reality chambers. Knowledge is power.

Moral Ambiguity:

There are no easy answers here. Every decision has a price. Think carefully about the consequences of your choices. This quest is a moral tightrope walk. One wrong step, and you'll fall into the abyss.

Map of the Nishina Research Station, highlighting key locations like the alternate reality chambers (marked with a

PC-Specific Notes: Shadow Optimization

Alright, listen up, PC operatives. We're going to dive into some system-level tweaks to enhance your stealth capabilities. Remember, proceed with extreme caution, back up your configuration files, and always read the fine print. These are not for the faint of heart.

INI Tweaks:

Edit StarfieldCustom.ini file. This file is located at Documents\My Games\Starfield. If it doesn't exist, create it. The changes won't take effect unless you add the following lines to the [General] section of StarfieldCustom.ini:

[General] sTestFile1=StarfieldCustom.ini

  • fAIDetection কোষSensitivity=0.5: Reduces enemy detection range. A slight tweak can make all the difference.
  • bAIIgnoreSound=1: Makes enemies less sensitive to sound. Silence is golden.
  • fHideAICorpseRadius=1024.0000: Controls the distance at which corpses disappear from AI awareness. Fewer bodies, fewer questions.

Screenshot of the INI file with the recommended tweaks highlighted in bright green, using a monospaced font for clarity. Annotations are concise and informative, appearing as pop-up tooltips with clear explanations.

Graphics Settings for Invisibility:

Turn off motion blur and depth of field. These effects can make it harder to see in dark areas. Because seeing is believing, and not being seen is even better.

Mod Recommendations:

Head over to NexusMods.com and grab these.

  • StarUI Inventory: Better inventory management. Nobody wants to spend an hour sorting through their contraband. Weighs in at 1.4 MB. Read the install guide. Check for conflicts.
  • Cleanfield: A less cluttered HUD. Because information overload is the enemy of efficiency. 869 kb. Ensure you install via mod manager.
  • Better Stealth: Enhances stealth mechanics. For those who want a true stealth experience. 4 MB. Nexus user reports are positive.

Keybinds:

Custom keybinds for quick swapping weapons or aid items, especially Stealth Boys. You need to be fast when things go south.

A close-up screenshot of the character using a digipick to unlock a high level door in the Nishina Research Station. The character's face shows intense concentration and a bead of sweat. The digipick interface has haptic feedback vibrations.

Conclusion: A Path Less Traveled

Navigating the "Entangled" quest with a Stealth/Diplomacy build is a unique experience. You'll unlock dialogue options that would be completely unavailable to a guns-blazing character! Achieving a non-violent resolution (or a cleverly engineered chaotic outcome) is immensely satisfying. The potential for replayability and experimentation is high.

Embrace the shadows, choose your words carefully, and remember: trust no one. Not even yourself. This isn't just about completing a quest; it's about mastering the art of manipulation. Now go out there, recruit, and make me proud. Or, at the very least, don't get us all killed. Good luck. You'll need it.

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