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Is This the Real Thing?

# Is This the Real Thing

It's been years. Years of trailers, gameplay demos, and then… silence. Hollow Knight: Silksong, the highly anticipated sequel to Team Cherry's critically acclaimed Metroidvania, Hollow Knight, has become something of a legend, whispered about in hushed tones across the PC gaming community. Is it vaporware? Is Team Cherry secretly plotting a shadow drop? The questions have become memes, the anticipation almost unbearable. So, when whispers began circulating this morning about a significant update to the game’s SteamDB page, the collective heart of the PC gaming world skipped a beat. Could this finally be it?

As a seasoned indie game journalist (read: someone who’s spent countless hours playing Metroidvanias and lamenting the lack of Silksong news), I approached these rumors with cautious optimism. Over a decade in this business has taught me that hype is a dangerous drug. However, digging into the SteamDB changes, there’s definitely something brewing that’s relevant to the PC release of Silksong. Let's break down what this update means, what it could mean, and what we should expect.

The SteamDB Tea Leaves: DirectX 12, Controller Support, and Ultrawide

The core of the excitement stems from several key additions to the Silksong Steam app manifest. Firstly, a new dependency has been added pointing to DirectX 12. Secondly, updated controller configuration files have appeared. And thirdly, internal tags referencing ultrawide monitor support are now present. While these additions don't guarantee an imminent release, they strongly suggest that Team Cherry is actively working on optimizing the game for a modern PC gaming experience.

DirectX 12: Ray Tracing Dreams or Optimized Performance?

The DirectX 12 dependency is perhaps the most intriguing addition. It opens up a world of possibilities for PC-specific optimizations. Could we see ray-traced reflections shimmering on the glistening coral of Pharloom? Could advanced particle effects bring even more depth to the game's already stunning visuals? While it's tempting to jump to conclusions about ray tracing, DirectX 12 also offers significant performance benefits, even without implementing cutting-edge graphical features. The API allows developers to better utilize multi-core CPUs and optimize resource management, potentially leading to smoother performance and higher frame rates, even on lower-end hardware.

Screenshot from Hollow Knight: Silksong displaying Hornet in a new area. The perspective is slightly angled, emphasizing the verticality of the environment and the intricate details of the level design. The overall color scheme of this particular area consists primarily of green and blue hues.

The community is already buzzing with theories. "User 'GrimmChildForever' on r/HollowKnight speculates that the DX12 dependency might suggest post-launch DLC with enhanced visual fidelity," reads one popular comment. It's a compelling thought, and one that wouldn't be out of character for Team Cherry, who have consistently supported Hollow Knight with free content updates.

Controller Configuration: Plug and Play Bliss?

The updated controller configuration files are less flashy, but equally important. PC gamers demand seamless controller support, and these changes suggest that Team Cherry is taking input seriously. Are we talking basic support for Xbox and PlayStation controllers, or will we see advanced remapping options allowing players to customize their control schemes to their liking? Could this also imply haptic feedback support on controllers like the PlayStation DualSense, adding a new layer of immersion to the game?

Image showcasing Hornet jumping through a forest in Silksong. The art style reflects the same handcrafted, detailed design as Hollow Knight. The area has a desaturated green tint with hints of orange from the foreground flora. This image exemplifies Silksong's hand-drawn art style and complex level design.

Ultrawide Support: A Wider View of Pharloom

The inclusion of internal tags referencing ultrawide monitor support is a welcome sign for those of us who game on panoramic displays. Ultrawide support can significantly enhance immersion, providing a wider field of view and making the world feel more expansive. The question is, will Silksong offer native ultrawide support, or will we be relying on community-made fixes to stretch the game to fit our screens? Native support is always preferable, as it ensures proper scaling and avoids visual distortions.

The Community Reacts: Hype and Hope (with a Dash of Skepticism)

Unsurprisingly, the Hollow Knight community has exploded with speculation following the SteamDB update. Subreddits like r/HollowKnight are filled with threads dissecting every line of code, while YouTube channels like Mossbag and Relyea have already released videos analyzing the potential implications.

Screenshot showing a detailed character sprite from Hollow Knight: Silksong, set against a background that indicates a lush and vibrant environment. The lighting is soft, which emphasizes the textures and depth of the character's design.

"Relyea, in his latest video, timestamp 3:42, points out the addition of specific DLL files associated with controller input, suggesting a more robust controller integration than initially anticipated," one of my XenGamer colleagues pointed out. The level of detail that the community is diving into is astounding, highlighting the passion and dedication surrounding this game.

Of course, amidst the excitement, there's a healthy dose of skepticism. We've been burned before. But the SteamDB update feels different. It feels… real.

Silksong and the Future of Metroidvanias on PC

Even without a firm release date, Hollow Knight: Silksong is already shaping the conversation around Metroidvanias on PC. The genre has seen a resurgence in recent years, with titles like Metroid Dread and the upcoming Crowsworn pushing the boundaries of exploration, combat, and storytelling. But Silksong promises to bring something unique to the table.

Close-up image of Hornet from Hollow Knight: Silksong, which emphasizes her character design and details. The backdrop is blurred, but hints at an overgrown, possibly dangerous environment.

Visually, Silksong appears to be a significant step up from Hollow Knight, with more detailed environments, smoother animations, and a vibrant color palette. Mechanically, the introduction of the silk-based combat system adds a new layer of depth to the already challenging gameplay. And let's not forget the lore. Hollow Knight was praised for its intricate world-building and cryptic storytelling, and Silksong promises to expand on that foundation, delving deeper into the mysteries of Pharloom.

The Modding Potential: Will Silksong Embrace Steam Workshop?

One exciting possibility that the PC release opens up is Steam Workshop support. Imagine the potential for modders to create entirely new areas, enemies, and items for Silksong, extending the game's lifespan indefinitely. Titles like Terraria and Stardew Valley have thrived on the creativity of their modding communities, and Silksong could be next in line.

A panoramic view of the environment in Silksong, where Hornet is seen traversing a part of the game world. The environment is rich with detail and features a distinct art style with a range of textures and lighting effects.

The Waiting Game Continues (For Now)

So, what does all of this mean? It means that Hollow Knight: Silksong is still very much alive and kicking, and that Team Cherry is actively working on the PC version. It means that we might, just might, be closer to a release than we thought. But it also means that we need to temper our expectations and prepare for the possibility of further delays.

This image features Hornet in a dimly lit, cavernous area within Hollow Knight: Silksong. The environment is filled with intricate details and a variety of textures, which give depth to the scene.

In the meantime, we'll be keeping a close eye on the SteamDB, scouring the forums for new information, and dreaming of the day when we can finally explore the vibrant and mysterious world of Pharloom. And when that day comes, you can be sure that XenGamer will be here to provide you with the most comprehensive coverage of Hollow Knight: Silksong on PC.

Hornet in Silksong is ready to fight in an area of green foliage. The area appears to be overgrown and wild. The image is sharply detailed, showing off the game's art style.

TL;DR: Recent SteamDB updates for Hollow Knight: Silksong suggest potential PC optimizations including DirectX 12 support, improved controller configuration, and ultrawide monitor compatibility. While a release date remains elusive, these changes offer a glimmer of hope for PC gamers eagerly awaiting the sequel. Keep an eye on XenGamer for further updates!

Screenshot of Hornet in Hollow Knight: Silksong, in what looks like a town. The structures are made of stone brick and are draped with plants.

A vast landscape scene from Hollow Knight: Silksong, showcasing the game's beautiful and detailed environment. Hornet is seen in the distance.

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