Cities Skylines 2 Simulation Regression: A Broken Promise?
Cities: Skylines II promised a leap forward in city-building simulation. The marketing showcased intricate traffic AI, realistic citizen behavior, and a dynamic economy. However, since its late October 2024 launch, the game has been met with widespread disappointment regarding both its performance and, perhaps more critically, the perceived Cities Skylines 2 Simulation Regression. Many players feel the simulation doesn't just underperform; it actually regresses compared to the original Cities: Skylines, especially when considering the depth achieved through years of modding. As a seasoned game developer, I’ve seen my share of ambitious projects grapple with technical debt and managing expectations. Let's delve into the heart of the issue: Is Cities: Skylines II a broken promise, and can its simulation be salvaged?
Performance Woes and Unmet Expectations
The initial wave of criticism focused primarily on performance. Reports of stuttering, low frame rates, and general unplayability flooded forums and social media. Even high-end machines struggled to maintain a stable frame rate, leading to calls for refunds and widespread frustration.
One player on the Cities: Skylines subreddit lamented, "I spent a fortune on a new rig, and I'm getting less than 20 FPS on low settings. This is unacceptable."
While optimization issues are common at launch, the extent of Cities: Skylines II's performance problems raises questions about the game's readiness for release. Was pressure from Paradox Interactive a factor influencing the release date?
Cities Skylines 2 AI Problems and Simulation Shortcomings
Beyond performance, a more fundamental concern arose: the Cities Skylines 2 AI Problems and perceived lack of advancement in the core simulation compared to its predecessor. Specifically, traffic AI, resource management, and citizen behavior all faced heavy scrutiny.
A user on the Paradox forums complained, "The new traffic AI is somehow less realistic than heavily modded Cities: Skylines I. Cars get stuck in loops, block intersections, and make illogical decisions."

This sentiment is widespread. Players point to instances of broken supply chains, illogical citizen decisions, and a lack of emergent gameplay that made the original, especially when modded, so compelling. The promise of a deeper, more realistic simulation seems unfulfilled. Is Cities Skylines 2 Traffic Management Realism worse than the first game? For many, the answer is a resounding yes.
Economic Simulation Flaws
The Cities Skylines 2 Economic Simulation Flaws further compound the disappointment. Players report experiencing unrealistic budget fluctuations, unpredictable demand, and broken supply chains. These issues make it difficult to effectively manage their cities and contribute to a sense that the economic simulation is fundamentally flawed.

Broken Simulation Promises: Marketing vs. Reality
The pre-release marketing of Cities: Skylines II created expectations that the released product simply couldn't meet. Trailers showcased smooth traffic flow, realistic citizen behavior, and a level of detail that is currently absent from the game. This echoes the launch of Cyberpunk 2077, where pre-release footage painted a vastly different picture than the reality players experienced. Were the Cities Skylines 2 Broken Simulation Promises intentional, or simply a result of overambitious development goals?

Paradox Interactive's Response: A Comparison to Cyberpunk 2077
The situation invites comparisons to CD Projekt Red's handling of Cyberpunk 2077's disastrous launch. Both cases involve significant performance issues, unmet expectations, and accusations of deceptive marketing. While Paradox has acknowledged the problems and promised improvements, the initial response felt insufficient to many players. CD Projekt Red eventually turned Cyberpunk 2077 around, but it took considerable time and effort. Can Paradox replicate that success? Only time will tell.
The Modding Community: Our Only Hope?
The Cities: Skylines modding community is legendary. Their contributions significantly expanded the original game's functionality and replayability. Now, many are looking to them to address the shortcomings of Cities: Skylines II.

Can modders fix Cities Skylines 2 broken simulation? The initial reaction from the modding community is cautiously optimistic, but several expressed concerns about the underlying simulation architecture. If the core simulation is fundamentally flawed, even the most talented modders may struggle to fully address the issues. However, if the problems are primarily related to optimization and implementation, there's a strong possibility that the modding community can significantly improve the game's realism and depth.

Simulation Fidelity Downgrade Compared to Promises
The disparity between the promised simulation fidelity and the current reality is stark. The Cities Skylines 2 Simulation Regression is particularly disheartening for long-time fans who expected a significant leap forward. The game currently struggles with basic simulation principles, leaving players with a feeling that the focus was on visual fidelity over core gameplay mechanics.

The Ethical Implications
Releasing a game with known performance issues and misleading marketing raises ethical questions. Were Paradox and Colossal Order transparent about the game's state before launch? Did they prioritize profits over delivering a quality product? These questions linger, and the answers will ultimately shape players' perception of the companies involved.
Conclusion: A Long Road Ahead
Cities: Skylines II has the potential to be a great city builder, but it currently falls short of expectations. Addressing the performance issues and overhauling the simulation are critical for the game's long-term success. The modding community offers a glimmer of hope, but ultimately, the responsibility lies with Paradox and Colossal Order to deliver on their promises. Will they take the necessary steps to fix the game and restore player trust? We can only hope so. In the meantime, consider revisiting Cities: Skylines I or exploring other city-building alternatives. Share your thoughts and experiences in the comments below.