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Charting New Stars: Why Larian Isn't Making Baldur's Gate 4 (and What's Next) Hey XenGamer crew, and fellow devs!

## Charting New Stars: Why Larian Isn't Making *Ba...

Hey XenGamer crew, and fellow devs! Swen Vincke here, straight from the trenches of Larian Studios. I wanted to talk to you all directly about something that’s been buzzing around the internet: Baldur's Gate 4. Or rather, the lack thereof, at least from us.

Yes, you heard it right. Larian will not be developing Baldur's Gate 4. I know, I know. Let me explain why, because it’s a decision we didn’t take lightly. And believe me, the weight of expectation around that title... it’s enough to give even a dwarf a backache.

Swen Vincke explaining Larian's decision-making process at a GDC presentation, emphasizing the blend of creative freedom and studio strategy.

The Shadow of Success: An RPG Development Challenge

Baldur’s Gate 3 was… well, you all know what it was. We poured our hearts and souls into it, we experimented, we argued (a lot!), and we were absolutely floored by the response. The success of BG3 has been incredible, a true testament to the power of PC gaming and the hunger for deep, engaging RPG experiences. We're eternally grateful. Seriously.

But that success also casts a long shadow. Following up a game like that? It's daunting. The pressure to replicate BG3's magic, to meet those sky-high expectations, is immense. And, honestly, that's not where our passion lies right now. We don't want to be a studio defined by a single franchise, no matter how beloved. We want to be a studio that constantly surprises, innovates, and pushes the boundaries of what RPGs can be. This is a key aspect of Larian's game development philosophy.

The Call of the New: Embracing Original IPs

Larian has always been about forging our own path. Remember Divinity: Original Sin? We Kickstarted that thing! We scraped together every penny, took risks, and built something truly unique. That spirit of independence, that desire to create worlds and stories that are entirely our own, is at the heart of who we are.

So, what's next? We’re venturing into uncharted territory. We're working on new, original IPs. Worlds and gameplay mechanics that, frankly, scare us a little. And that’s a good thing. Fear breeds innovation. It forces us to think differently, to challenge our assumptions, and to create something truly special. This is why focusing on Larian new IP is so important for us.

Concept art displaying the potential for Larian's new IP to explore themes of cosmic wonder and unknown frontiers. A glimpse into the artistic direction of Larian's original IP, hinting at new worlds and narratives beyond the familiar realms.

Creative Independence: A Cornerstone of Larian

One of the things I’m most proud of at Larian is our creative independence. We answer to ourselves. We make the games we want to make. This allows us to take risks that other studios might shy away from. It allows us to listen to our gut, to follow our instincts, even when it's scary.

That independence is crucial for our long-term artistic vision and growth. It allows us to stay true to ourselves, to avoid creative burnout, and to keep pushing the boundaries of what's possible in the RPG genre. It directly answers "Why no Baldur's Gate 4" for Larian.

A Word on Divinity (and its Successor)

I know some of you are wondering: what about Divinity? Fear not, my friends! Divinity is still very much in our hearts. The DNA of Divinity: Original Sin 2 runs deep within Larian. The spirit of experimentation and player agency? That's staying with us.

While I can't reveal too much (we like to keep a few secrets!), I can say that we're exploring new ways to bring that Divinity magic to life, potentially creating a Divinity Original Sin successor. But it won't be a direct sequel. We want to evolve the formula, to surprise you, to give you something you haven't seen before. This focus aligns with Larian's future RPG strategy.

A digital painting depicting a vibrant fantasy scene, reminiscent of Divinity: Original Sin, hinting at the potential continuation of that style of RPG by Larian. Potential concept art showcasing Larian's artistic vision for expanding the Divinity universe, or creating a spiritual successor.

The Broader Picture: The RPG Genre and Beyond

This decision isn't just about Larian. It’s also about the broader RPG landscape. Baldur's Gate is an iconic franchise. Its legacy deserves to be carried forward, and there are plenty of talented studios out there who could do an amazing job with Baldur's Gate 4. We want to see what they can bring to the table.

Our focus on original IPs is also a call to arms, in a way. We want to encourage other studios to take risks, to be bold, to create their own unique worlds and stories. The gaming industry needs more originality, more innovation, more games that surprise and delight us.

A montage showcasing various RPG games from different studios, symbolizing the diverse landscape of the genre and the potential for innovation beyond established franchises. A visual representation of the RPG genre's diversity and the call for increased originality from developers.

Development Process: Collaboration and Experimentation

Our development process at Larian is… chaotic, to say the least. It's a collaborative, experimental, and often messy process. We throw ideas at the wall, we argue, we iterate, and we keep iterating until we have something truly special.

I remember during BG3 development, we spent weeks debating the perfect shade of green for a goblin's skin! It sounds ridiculous, but that attention to detail, that willingness to obsess over the small things, is what makes our games so immersive. This experimental approach is key to Larian's new IP, allowing for the development of unique experiences.

A behind-the-scenes look at Larian Studios' development process, highlighting the collaborative and experimental nature of their work. Visual representation of the internal development process at Larian Studios, showcasing the team's collaborative and iterative approach.

Optimism for the Future: A New Era for PC Gaming

I’m incredibly optimistic about the future of PC gaming. The technology is evolving, the tools are getting better, and the talent pool is overflowing with creative minds. We're on the cusp of a new era of RPGs, an era where anything is possible.

It's a time to be bold, to take risks, and to create games that will stay with players long after they've finished playing. That's what we're aiming for at Larian. And we can't wait to share our new adventures with you.

A high-resolution image of a futuristic city skyline, symbolizing the limitless potential and exciting future of PC gaming and RPG development. An artistic representation of the expansive and innovative future that Larian envisions for PC gaming and the RPG genre.

Conclusion: Embracing the Unknown

So, there you have it. No Baldur's Gate 4 from Larian. But a whole universe of new possibilities on the horizon. We're incredibly excited about what the future holds, and we hope you are too.

Thanks for listening, thanks for your support, and thanks for being the best damn community a developer could ask for. Now, if you'll excuse me, I've got a goblin skin to perfect… on a new IP, of course! Stay tuned for more news. Larian Studios original IP release date will be announced when we're ready.

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