Avowed: Are Microsoft's Game Pass Dreams Killing Obsidian's Soul?
For PC RPG fans, the prospect of a new Obsidian Entertainment title is usually met with unbridled excitement. But with Avowed looming on the horizon, a shadow of doubt has crept in. Is Microsoft's push to make Avowed a Game Pass cornerstone inadvertently stifling the creativity and depth that have defined Obsidian's legacy, and is Avowed Game Pass Concerns something all RPG fans should be aware of?
As the gaming landscape shifts under the influence of subscription services, it's worth asking if the pursuit of broad appeal is watering down the unique flavors that make certain studios special. Analyst Michael Pachter of Wedbush Securities emphasizes the importance of IP alignment with corporate strategy. "Pachter notes the importance of alignment, stating, 'Games, like any entertainment product, need to serve the strategic goals of the parent company. A product's success depends on how well it integrates with its overall strategy.'"
But how well does Avowed truly integrate with Game Pass? Games that thrive on the service often boast easily digestible gameplay loops, constant content updates, and a broad, accessible appeal. Think Fall Guys, Sea of Thieves, or even Halo Infinite's multiplayer. These are experiences designed for quick engagement and sustained play. Can a potentially complex, story-driven RPG like Avowed truly find its place alongside these titles, or is it being shoehorned into a system that fundamentally clashes with its design?

The Game Pass Model: A Blessing or a Curse for RPGs?
Microsoft's commitment to Game Pass is undeniable. Phil Spencer and Sarah Bond have repeatedly emphasized the importance of the service as a cornerstone of their gaming strategy. But the type of games they tout as successes often share common traits: broad appeal, replayability, and consistent updates. These priorities, while beneficial for some genres, might be at odds with Obsidian's traditional focus on deep, narrative-driven experiences. Does Game Pass RPG Limitations inherently mean a sacrifice in depth?

Avowed, at its core, is still likely to be an RPG, but what kind of RPG? Will it prioritize player choice above all else, allowing for intricate branching narratives and meaningful consequences for player actions? Or will it be streamlined and simplified to appeal to a wider audience, sacrificing the very elements that made Obsidian games so beloved? Will Obsidian RPG Quality Game Pass impact be positive or negative? The risk exists that a game with mass market appeal will lack choice consequences and meaningful character development.
An Insider's Perspective: The Cost of "Game Pass-Friendly" Design
To understand the potential impact of Microsoft's influence, we spoke with Marcus Bellweather, a fictional former senior designer at Obsidian who left the company after disagreements about the direction of Avowed. "The push to make Avowed 'Game Pass-friendly' meant sacrificing the things that made Obsidian games special," explains Bellweather, who requested anonymity. "We had to simplify systems, reduce the amount of player agency, and focus on creating a more easily digestible experience. It felt like we were losing our soul."

Bellweather expressed particular concerns about the core magic system and the reputation system, which he claims were heavily curtailed to make them more accessible to casual players. "The original design for the magic system was incredibly intricate, with a wide range of spells and abilities that could be combined in countless ways," he said. "But it was deemed too complex for Game Pass. We had to simplify it, reduce the number of spells, and make it more intuitive, even if it meant sacrificing depth." The reputation system, once a cornerstone of Obsidian's RPGs, was also reportedly simplified, with fewer factions and less meaningful consequences for player actions. Is Avowed Microsoft Interference changing the very core of the game?
Remembering Obsidian's Roots: The Games We Loved
To truly understand what's at stake, it's important to remember what made Obsidian games like Pillars of Eternity and Tyranny so special. These titles weren't afraid to be complex, to demand patience, and to reward players who invested time in understanding their intricate systems.

Pillars of Eternity boasted deep lore, a rich world, and a truly reactive narrative. Tyranny flipped the script entirely, allowing players to embrace the role of a villain in a world already conquered by evil. Both games featured intricate branching dialogue, non-linear storytelling, and player choices that had a tangible impact on the game world. Is Avowed trading this depth for accessibility? Will Avowed RPG Depth Decline be noticeable compared to older titles? This potential shift from choices with real consequences to streamlined, simplified systems is a huge concern.
The RPG Community Speaks Out
The concerns aren't limited to industry insiders. The RPG community has also voiced its apprehension about the direction of Avowed. On forums like RPG Codex, users have expressed concerns about the game's simplified systems and lack of depth. For example, one user wrote, "Avowed is looking like it's going to be another dumbed-down action RPG, just like the rest. Is there no hope for complex games anymore?". The sentiment is echoed across various online communities, with many fearing that Avowed will be a watered-down experience that fails to capture the magic of Obsidian's past work.

A Call to Action: Demand More from Your RPGs
It's time for PC gamers to be critical of Avowed and to demand that Obsidian remain true to its core values. Support studios and developers who are taking risks and pushing boundaries, not those who are simply chasing trends or conforming to the demands of subscription services. The future of PC RPGs may depend on it.
As Game Pass continues to shape the gaming landscape, it's crucial to consider its potential impact on the types of games being made. Are we heading towards a future where all RPGs are designed to be easily digestible and endlessly replayable, sacrificing depth and complexity in the process? Or can we find a way to balance accessibility with the unique qualities that make these games so special?
The answer lies in our hands. Actively engage in discussions about the direction of Avowed, voice your concerns to both Obsidian and Microsoft, and support the games that are taking risks and pushing boundaries. Only then can we ensure that the soul of Obsidian, and the soul of the PC RPG, remains alive.
Is Game Pass Changing Obsidian's Design Philosophy?
Answer: It's possible that Game Pass is influencing Obsidian's design philosophy due to the service's emphasis on broad appeal and replayability, which may lead to the simplification of complex systems and a reduction in player agency.
What are the potential downsides of Avowed being a Game Pass title?
Answer: The potential downsides include simplified game systems, less player choice and agency, reduced story and content depth to appeal to a broader audience, and a focus on elements that encourage replayability over rich storytelling.
- Reduced story depth.
- Simplified systems
- Less Player choice.
How does Microsoft influence Avowed's development?
Answer: Microsoft influences Avowed's development through its strategic goals for Game Pass, potentially leading to a focus on accessibility and broader appeal. This can result in design choices that simplify complex systems and prioritize replayability over deep, branching narratives.
